[quote=“Ironangel, post:1, topic:1211”]
How does the Perk system feel?[/quote]
Really enjoying it so far. I think it’s too early to really offer much feedback on the perks themselves, though I think the +point donation is far too cheap for its impact. It is the single best GW perk and is one of the cheapest, too.
Ummm. Can’t think of anything off the top of my head. Cosmetic stuff might be fun to add later on? Like, different icons, badges for your guild, different portraits for players to use. Uniquely named ranks. Stuff like that?
Uhhh … you mean like if a player could spend it on something themselves like gold, exp, etc? I’m not a huge fan of that …
Great! Love the fact that each person in the guild gets the same amount. It’s much better than the system in DS where you are actively competing against guildmates to get tokens.
I will say that the season-long rewards seem really low. The season lasts ~80 days and the #1 squad gets 8,000 gw tokens, 1,000 diamonds, and 25 arena tokens.
First, 25 arena tokens? What?
Second, 8,000 gw tokens sounds like a lot until you realize it’s only 100 a day. You get 600 for winning and 300 for losing, so … that’s a paltry amount compared to simply participating.
Third, 1,000 diamonds also sounds like a lot until you realize it’s 12.5 per day. How much does the lowest Arena award each night?
Ummm … thinking about what we get in DS, some of them are quite nice, others less so. Items like Stamina resets, stamina items are always useful (perhaps stam resets are less useful for lower VIP players though). Rune stuff wouldn’t translate here since no runes.
You guys also offer a choice of stones and item scraps … these are really hit or miss and the longer you’ve been playing the more this trends toward miss. I would only want to get scraps/stones if there were some kind of way for you to check what we don’t have already. Getting 30 stones of a hero you already have is bad enough in DS where there’s a soulmart … in PQ, at this early stage where most don’t have most heroes maxed and there is no soulmart, getting only heroes you already have maxed would feel really bad.
Gold or Potions would be useful, but only if they were offered in a substantial amount. Remember that a season is 80 days long … think about how much gold/potions you’d get simply from the Tower alone in that time period.
Right now, no. But I imagine that’s because war is so new and the top guilds haven’t separated themselves quite yet. It does seem like matchmaking looks at guilds farther away from you, in crowns, than closer though. For example, after the first two days (when there were very few options to choose from), we haven’t faced anyone who was within 40 crowns of our rating. Meanwhile, we’ve faced just 1 of the top 18 guilds in GW (we’re currently top 3).
I mentioned some of my concerns about matchmaking here.
It’s really hard to imagine a war lasting that long right now. Yesterday someone beat a top 15 guild in just 1 hour. I don’t know (doesn’t mean it hasn’t happened) of any war that’s lasted longer than the minimum 15 hours you need to win (sans perks).
Step 1: Pick a path
Step 2: Donate
Step 3: Attack
Step 4: ???
Step 5: Profit!
We use Line … and it’s a giant hassle, tbh. We need better ways of highlighting, in-game, who should be donating or who should be donated to. It’s very time consuming for 25 people to ask, “what am I doing?” “who should I donate to?” “who should I attack?” every single day.
I would love for the Leader or Champions to have the ability to donate for people. Right now, given the race that Guild War is, if you aren’t able to be online during the hour prep and the first war, you aren’t useful to a guild that wants to be good at GW. Given that not a single guild in the top 100 went for 35 members first, it’s likely that everyone wants to be good at GW.
This means that if you have a job where you cannot easily access your phone, you can’t be in a top GW guild. If you live somewhere where your timezone dictates you are asleep from 11 am - 1 pm est, you can’t be in a top GW guild. What happens when players go on vacation?
I get that we want to have everyone involved in GW, even if they’re only donating. But my recruiting questions have changed from, “Do you have Line? What’s your team level?” to “Do you have Line? Are you able to be on and active between 11 am and 1 pm est?” That’s literally all that matters. If you can be on to donate, you are an asset to the team. If you cannot be on … your team is worse off because of it.
If that’s still not an option, some way to categorize or highlight folks as “attackers” or “donators” in-game would be very useful. Maybe a way to assign players to certain towers to hit.
edit: It would also be nice if there were a way to sort on the Donate tab. Whether by points, team lvl, team power, already attacked, something. Such a pain to scroll with my bad eyes.