Diamonds in dungeon

When you leave a Dungeon with half not complete like shown in the picture, you mean to tell me that their might be 100, 200, or a 500 diamond drop behind one of the battles. The most I ever got was 10 DIAMONDS after a battle. Has anyone ever got over 10 DIAMONDS after a Dungeon battle? Not including a double up.

I have often had a trapped / jackpot chest after a battle.

However I don’t go around taking pictures of every single battle on the map in case it is a chest after.

Trust me
The diamonds could very easily be in the other half of your dungeon.
Get some torchlight.
Blow your mind.


Also… say Hello to silent Bob for me
(The message in your screenshot)

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That is clearly epic dungeon. The diamonds are mainly on the endless side :joy:

9 consecutive days of endless (as shown by the boss keys drop), 50k diamonds


More than once. I’ve gotten 100 diamonds via chest. Favor bar used, X2. 200… (final favor bar). Then the battle the diamond chest was on the pathway towards ended with a critical success of 500 diamonds. Of course I used my last favor 15 seconds prior. I’ve also received a 1000 diamond chest following battle in the Epic Epic Dungeon. It was a 500 diamond that doubled from the increased drops that version of epic grants. I’ve definitely received the most diamonds from Epic dungeon. Then again, I haven’t kept count of diamonds throughout 40 floors of endless. I needed 2500 to buy 20 gold chests X10 onxe from pack offer. Ran epic epic dungeon. Used last two favors both on 200 diamond hits. Felt super lucky. Ended F40 with 2,030 diamonds. Got another 1000 and a bunch of 10s and 20s. I think I was short 140 diamonds after towards the 2500. My diamond, full crafted top ranking gear pieces (Red12), essences, 30 - 60 Red12 scrap have increased tenfold as soon as I hit dungeon experience level 70. I’ve gotten wild wild essences only once, and Elite Campaign Double drop item on 2-3 occasions. I’m currently L87 dungeon. I think nothing has changed since L70… Drop quality wise or the rate. I do notice the overall amount of chests that are appearing every floor now has increased a lot compared to L70. I’m on F1400ish. Maybe 1500ish. Advice I’d give. Daily reset torches received. Use them all starting F76 +.hit every enemy room, and open every chest each floor. Look for torch well every floor. B-Line directly to it so you can conserve torches and gain more xp. Dungeon experience levels 55-70 is so miserable each level. 250k + xp needed for some levels. I wouldn’t be surprised if some required 500,000 xp to increase. I’ve always thought that they should have a 25%, 50%, 100% x duration, dungeon xp boost items… Contest rewards etc. Or… A hero… That has a 3* Skin, a Golden Star Portait, and when skin is equipped to hero on dungeon team, and boarder. Hero adds 1% Disarm, Critical Success Chance, and dungeon xp gained. Skin with full 3/3 bonuses… Increases dungeon xp +2% +2% +3% total 8% and portrait adding 2-3% dungeon xp, and have another 2 that goes with it. +3 Sight, and 3rd, +1% Disarm, +1% Critical Success chance. Gained through trophies. All with big milestones. Collect 150,000 Purple, Orange and Red scrap from dungeon while said hero is on team. Clear 1,000 floors. Defeat 300 of each Boss dungeon boss via endless Dungeon. Exhaust 10,000 torches. Something big to grind toward. That won’t effect power… So there won’t be any imbalance. Give it a prerequisite to achieve before you can even start working towards the items. Ooh. How about a portrait that carries 2/2 Favor bars. With a 12 hour timer till a charge returns.

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I know. Initially I was answering the question. Then I got ahead of myself. Anyone else like the idea of dungeon specific cosmetics that enhances dungeon running quality? It has to be something that takes time. The bonuses will make a difference though. Critical Success chance increase. Disarm chance increased. If it’s only 10% xp bonus… 3000 xp from a floor adds 300 additional. Which is going to add up fast. Have packs available with torches to help… Cool. But don’t have packs that will have exactly what is required to obtain item. Just a monotonous repetition of the same thing until pack items are used up. Might as well sell the item directly, and not even have the requirements to achieve. Dungeons are so easy… Return the excitement of getting a little further. I remember when purple was the highest… I finally got to F43… Purple Guild Favor Boon first time seeing!! Yet, couldn’t get further than F46. Too hard. I couldn’t wait to get torches… Running normal campaign… To try again. No fancy items. Cleance Wells a life saver.

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I’ve tried to read that first post several times already.

I’m struggling.

I think some of the points make a lot of sense.
I could be reading them wrong.

Might I suggest bullet points?
Or at least a brief summary?

Because more cosmetics and consumables that help with dungeon would be good.
I’m already loving getting 10 epic charges per forge :slight_smile:

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Need Cottontail to decipher! :joy::joy::joy: This is his wheelhouse​:money_mouth_face:

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OK. Here comes my v. 2 that is hopefully comprehensive…
I was mentioning how Dungeon is one of the areas in the game that takes a lot of time. Dedication, and will to press on. Which only increases the levels.
Like those Trophy prerequisites need or be done. Which unlocks boss dungeons
What about trophies that have an entire quest line.? Lets have a few requirements for the trophy quest. To become available.

Have e the prerequisite being a very long criteria… After an amount. Traps disarmed,… Chests ope Ed. Boss kills or whatever… Ocne the main quest becomes available… Have it be something very difficult. So we Can grind for it. Maybe needing a new item… That’s. Needed to Gan cosmetics… Bmuwp…
Once the entire series is completed… You will be awarded a cosmetic item… Letaz say each at a certain % of the. Total completion.

Color… +5% Critical Success Chance…

Boarder. +1% Trap disarm. +#% a movement Speed…

Skin,. 5% a dungeon xp Gained.

Woth the 1/3 pieces… The. Default bonus… Pieces. 2/3m. Increases the bonus as it does when. Completell section m, or complete the entire xpwc

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Sorry l. For the. Main question…
You can absolutely get diamond drops from Chest following battle.

Not too sure what Cotton makes of all these ideas…he’s more the dungeon enthusiast and crunches numbers in there better than anyone that I know of that’s still active and is more of an avid reader than myself.

But IMO I think It’s too late to be trying to lure and convert players into dungoenism now if they dread it :joy: Add those with several accounts to the equation following recent server merges doesn’t help the cause either and flooding it with new additions probably wont increase the numbers or encourage those to go in there, even if it is beneficial to them lol.
But to each their own…

But an interesting proposition nonetheless :slightly_smiling_face:

Not sure it’ll have legs in PQ at this point in time, if I’m keeping it 100. But from a dungeon divers perspective I do like some of the ideas presented here…

Like x amount of bonuses and % boosters surrounding cosmetics mentioned for starters sounds like an interesting concept to work towards. Minimal at first, but beneficial in the grand scheme of things

As an excessive hoarder myself, I rarely run out of gems, essence or scraps, im stacked to the brim with stuff, so no complaints here​:joy::joy: and if I do run low on anything, its probably torches on the rare occasion :sweat_smile:

But at the moment we have basic Dungeon related consumables available listed below to work with that most use to enhance their dungeon run experience making it somewhat more efficient (not Inc xp lvl)

  • Enchanted lockpicks: That’s all chests sorted.

  • Boots of speed and a one purpose lamp post hero, that ramps up roaming and the grinding process and cuts down battle time.

  • Enchanted torch consumable to assist with reducing overall torch consumption

  • Temp forge to epic: perfect for upgrading epic skills in a flash, also farming for epic bits is no longer a tedious grind with heroic & epic gear chests available for quick easy purchase with both real and IG currency.

Plus the chests added to tier drops from the weekly contest prizes too, I might add.
Also adding favors to roll the dice with when you’ve hit a wicked success crit.
(Looks up at the sky) :wink: dab to that​:sunglasses:

The % boosters to dungeon speed, experience lvls, and increase in success crit chances, etc…that have been suggested all would’ve been a sweet idea to implement if the game was just starting out or still in the early developing stages imo, cos it would’ve given players more time to work on if that’s something they’d be willing to make time for and build towards achieving.

All could still work now, but with PQ in its twilight years imo, not sure it’ll happen.

But overall, any improvement to dungeon prizes, drop rates or any specific boosters to make things more rewarding and roam efficient in there is a deffo + in my book, so why not eh? :slightly_smiling_face:

If implemented IG in the near future…
Kudos to you AD :sunglasses: and any other advocate of this potential concept.

I’m all for any kind of implementation of change that makes hard work ever more profitable.

Drop wise dungeon is alright I’d say in terms of rare items appearing.
Wild wild is uber rare but if you can manipulate it to an x5 favour and the wait for another isn’t so bad

Sphinx xp level as @Wrish will tell you is fairly flipping high at massive levels
Level 88 for example I calculated it to be 452,855xp or 2346 battles whichever way you look at it
Could it be assisted by a booster consumable? … Of course.
Is that the right way to go about it?
Well, as most of those on lower Sphinx level have 10s of thousands of torches they’ll never use so extra free ones per day will never be seen…
But for those who do go mad down there it’s an extra incentive to level up.
For that one I’d say yeah why not. It doesn’t have any affect on anyone else outside of that players gaming time

As far as prerequisite quests regarding kill x amount of enemy, find x amount of item and clear x amount of rooms.
They’d be elitist to some extent because of the calibre of dungeon divers at the top, so to add balance those buffs should really only be dungeon based boosters and not impact on external areas of the game
(cosmetic boosts for example were very much whale based until a bit of balance was found with style chests allowing others to catch up)
Although I wouldn’t expect to hold players back either… So if it was implemented and did affect all areas of the game then so be it.
It would either increase dungeon participation or widen the gap between those that do and those that don’t

For the most part dungeons provide ample resources and benefits to all player bases as they are now…
But, why stay in one place, renovating and redesigning creations is how we make them so much better than the initial concept could have ever imagined :sunglasses:

I have viewed epic epic to be a waste of keys but after reading these posts I decided to give it another try (tried to take screenshot but it shut my phone down).
First I used all the dungeon consumables such as double drop, boots, ect. Then I did all 40 levels killing all enemies and opening all chests.
Here were the important results I can recall:
210 diamonds

52-132 range epic shards for heroes

173 of 169 chests opened

45000 and some dungeon influence or whatever that golden lion head thing is

Only 3 critical successes

All of the diamonds were gotten 10 or 20 at a time and only 20 or 30 diamonds were received from defeating enemies. Since 173 of 169 chests were opened it must be that 4 chests were received from defeating enemies.
I think I must return to my original inclination that epic epic isn’t worth the keys even though I have over 2500 unless there’s an epic shard quest. Additionally, while I didn’t try to keep an exact tally it seemed enemy fights only rewarded me about 20% of the time. This definitely makes it hard to justify all the time required to defeat them all.

Yea I’d say epic epic is only efficient for grinding gear. The big loss is torches (torchlight is necessary, but will still lose a good number hitting every fight). Only better than epic for gear if you don’t have the time. Non epic gear and diamonds should come from endless - plenty of 100 diamond drops and a few nice 500/1000 critical.

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Ummm never seen anything over 100 for diamond drops in endless . I’ve seen 500 diamond drop in epic epic.

Hmmm, am I doing something wrong :thinking:

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Doing good. Using favor for diamond can get you lots more. I just made almost 1k in 5 or 6 lvls

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My luck while using favor on diamonds is terrible :rofl:
Most of the time it just doubles :sweat_smile:

Both endless and epic have big haul diamond drops

Epic has a 2000 that can be x5 to 10k
Endless has a 1000 that can be x5 to 5k

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i get 1000 somedays