(dammit… Pesky flawed logic drawing me back in…)
Okay.
Quick clarification to avoid being spammed for this…
Yes, you would eventually meet other guilds.
But!
Only if you skipped wars.
The problem is…
If every guild queued for every war, this system would just get you meeting the same guilds anyway.
You’d go up 30 crowns for your win, and your opponent would go down 2.
But if you lost your next war you’d go down 2 points and if they won theirs, they’d go up 30.
Oh look, now you have the same amount of points again. Just 28 points ahead of where you were, instead of 30.
Because your crowns total affects the opponents drawn, there would never be a time where the total amount of crowns you have would vary enough over 30 wars.
It’s 1:30am so I don’t intend to extrapolate for n wars.
But the absolute totals would mean that no team would end up with enough variation.
Again, this is assuming that people queue for every war. You could game the system by sitting out a war or three to vary the pool a bit, but why miss out on the chance for 30 crowns?
Even with a 2 crown loss, I like those odds…
There’s two better ideas to fix the issue you have in war.
- Increase the crown variation in the matchmaking, or the process itself, so that you don’t have to match with the nearest team every time
(That would require changing the process, not just a variable in a line, so that’s not going to happen)
Also, top guilds would get easier matches more often, so lower guilds would hate this.
- Increase the X variable in the “you can’t fight the same team in X number of wars”.
Yes, you’d still face the same type of team, but at least you would have longer between each rematch.
Anyways, that’s my random ramblings.
Happy Birthday to me.
Good old 2021.
Thank you PQ for helping me through it.
“The Lord bless you and keep you; The Lord make His face shine upon you, And be gracious to you; The Lord lift up His countenance upon you, And give you peace.” —Numbers 6:24–26