Hero XP is a huge problem. More and more heroes are stuck at level 1, and more and more are left behind as XP demand increases while we don’t earn it faster (well, slightly, but not compared to how much more is required).
Levelling one hero from 1-85 costs 945 765 experience. That’s the same amount it takes to level 18 heroes from 84 to 85. If we decide to level up one new hero, it means leaving 5 heroes behind for the entire distance of the cap raise (80-85). Those numbers are not fun.
In order to be able to be fully competitive, you need all heroes (except Wander Woman, Elder Mohawk and Feral Brute). In order to be able to play in a top tier guild, I’d say around 20 is the sweet spot, although new heroes change this up a lot.
About shard rotations: I think it’s good that it takes time to farm stars, so I wouldn’t move any of the current top campaign heroes (Claw, Dagger, Punk, Spell). Move some of the old ones - LW, Bowman, Elder for instance. Also time to move Grizzled Hunter from tournament.
Cogmaster is good. Slightly weaker than top tier, but definitely useful in secondary or third teams.
Elder Mohawk is basically Cog with less damage, no CC and less survivability.
Feral Brute is pretty much useless, which is a shame. He has an interesting skill set, but curse-fury meta gives him no chance, and even before that he was slightly weaker than he should be.
Forest Hermit is in a really good place right now. No longer the go-to for war attacks, yet insanely useful in the right team. I was sceptical when he was nerfed, but he looks really good atm.
Ginger Beard is still too strong, which is funny, because he is useless by himself. His stun is too strong though. It’s just really hard to give that up for any other hero, no matter how weak Ginger becomes.
Grizzled Hunter has a huge problem. His skill never fires. As DPS has increased in most team comps lately, Hunters slow charge has made him obsolete.
Hex Witch’s lifesteal is insane. Don’t fight Hex without Highwayman. Lowering the lifesteal for Hex is probably a good idea. Other than that I think she is fine. People like to complain about how she finishes off a backline by herself, but that’s the way she works. She doesn’t do much rest of the fight.
Highwaymans curse is too long. He basically has Hex Witch’s curse applied on all heroes in a second. The biggest problem with this is not in Arena or War (where he’s still definitely top tier) - the biggest problem is Crusade. Every single fight against highwayman in Crusade revolves around keeping him from cursing, since once applied, it means you will be going in the next fight <50% hp. If you miss it, retreat and retry. I’m all for difficulties, but this does not make it that much harder - just a lot more annoying. His curse need to be reworked. A 3-second curse would still make him good (in fact, he would still be the best curser) but at least you could work around it.
Howling Claw is strong. Insanely strong. Also very squishy. He is the ultimate glass cannon, and he does it good. I don’t think he should be nerfed - there are plenty of counters already.
Light Warden. If you at PerBlue has ever made a decision that made me question whether you have even tried the game it was nerfing her energy gain. She was in a really good spot, got hit hard, and only hangs in due to the current fury meta. Please revert that change. She will still be easily countered by Vigor Mortis.
Loyal Squire disappeared from the game. Because he got worse? No. You just made his powerlevel lower than Gingers, so that Ginger gets charged if paired with Squire. This makes Squire completely useless defensively coupled with Ginger, and killed off the old classic.
Mass Destruction is in a good place. His final explosion affecting tournament scores is really infuriating though.
Mystic Punk is amazing. He’s not overpowered, just a really fun hero that changes up the fights.
Nightstalker has slightly low damage, low survivability and no status effects. He’s basically an unloaded glass cannon at this point. Boost his damage. A lot.
Noob Hero seems to be in a good place, but <the rest of the comment costs 945 765 hero xp to unlock>
Princess Portal is in a good place.
Rogue Bowman has a low energy gain. Could definitely be improved. Right now he’s very situational, but Curse makes him viable.
Satyr Fox is amazing. His buff was a bit uncalled for, but tbh he’s still in a good place, although definitely A-team material.
Brawlers rage is too strong. A frontline that instantly drops to 50% against most comps with rage is crazy. Either nerf rage, or give him another skill.
Shield Maiden looks <the rest of the comment costs 945 765 hero xp to unlock>
Skull Buster is not great and not terrible. Solid ‘situational-D-team-hero-that-we-will-never-waste-xp-on-but-end-up-wishing-we-had-a-few-times-a-week’.
Spell Binder is good.
Stone Guard is too weak. She dies in the first seconds and never uses her skills. Terrible in defense, very situational in offense. Used to be the go-to hero recommendation, is now basically a glorified minion. DD fronts and curse ended her reign.
Storm Wizard has too slow energy gain, but his blue skill is good, albeit situational, in situations. Great hero for Crusade on Blockbuster.
Swashbuckler is not as good as he used to be, yet definitely not bad. Solid ‘situational-D-team-hero-that-we-will-never-waste-xp-on-but-end-up-wishing-we-had-a-few-times-a-week’.
Totem Prince is too strong. Nerf damage of passive agressive and increase his normal damage and he would be fine, probably maybe. I don’t know, it’s a difficult hero. He survives a long time which is awesome against the DD-meta, but he is a tool of all trades. Bleed? Check. Attacks backline? Check. Tanky? Check. AoE damage? Check. He’s just too good at everything at once.
Void is fine.
Wander Woman has absolutely nothing going for her. Very interesting skill set, but literally dies within the first five seconds, so it can’t be used. By far the most useless hero in game, currently.
War Blade is fine.
Willow Druid is fine.
Oasis is insanely strong. Removing the strongest enemy hero for that long is crazy; add a pull that destroys the enemy team (ever been pulled in against PP and Totem?) and inspiration and he is so overpowered it’s not even fun.
Whirling Dagger/Merc/Scion I really couldn’t say anything about. Scion looks to be op, Merc and Dagger seems to be really good but still well within normal range.