Thank you all very much for your feedback! We've got some answers to your most common questions!
War Feedback Summary
More communication and organization tools were commonly requested features for War to help Guilds plan their attacks as a team.
This is something we started looking into shortly after War was finalized as a feature. All in all, we consider adding more tools for communication a very high priority addition to War. Ideas we’re considering at this time include things like a unique Guild War or Officer Chat, ways to mark Towers to attack, and ways to request War Stamina or point out which player should be receiving Stamina. While we weren’t able to get any major War additions or tweaks into the upcoming Update 1.2, we plan to add some of these communication improvements in stages in 1.3 and on. Keep an eye on future patch notes!
The rough consensus on War rewards were that they felt alright, but the Season rewards seem a little weak.
It’s always important to us that Portal Quest feels rewarding for the milestones and achievements players accomplish. Until we see how this first Season shapes up, it’s tough to gauge how appropriate the rewards are in the long run. It’s something we definitely will keep an eye on and will be making sure that the rewards feel worthy of the effort.
Perks are fun! However, it would be cool if there were more non-War related Perks.
Absolutely! The Guild Perk system is in its early stages and we were mostly focused on War with the 1.1 update. However, don’t be surprised if more Perks to come in future updates!
War Strategy seems to boil down to “pick the weakest route to the Town Hall.”
Making sure strategy plays are major part in War is a huge goal for the feature and we will continue to focus on making sure that strategies can be varied. The minor accomplishment we have seen so far is that properly organizing your Guild is super important, Wars are definitely more than just "who's got the stronger lineup of Heroes." Mage Towers are big part of where diverse strategies come in for War and we expect that as more Guilds unlock and upgrade them, strategies will start to evolve.
Wars are races that regularly end in the same day.
It’s not an explicit goal that Wars end quickly and function as a kind of race. On the contrary, we’d prefer that they allow players to log in and make attacks at their relative leisure. This should change as Perks continue to be unlocked. More lineups and Mage Towers should function as ways to slow down the current pace, but it’s tough to evaluate right now. A “who’s logged in first” race doesn’t provide for a meaningful strategic experience and we’ll be watching how strategies and War durations change over the next few weeks.
Hero Balance Feedback Summary
Cogmaster, Mystic Punk, Mass Destruction, and various others feel underpowered at the moment.
It’s our goal to make sure that the majority of Heroes feel appropriately balanced and fun to use. There’s certainly a few that we’re aware are lagging behind. Keep in mind, not all Heroes are equally strong in all modes. A Hero that is not great in Arena might excel in Crusade or vice versa. As an added reward for reading this, here’s some early info on some balance changes! Cogmaster’s getting both more Base HP and more Base Damage because the poor guy’s sat on the bottom for too long. Mystic Punk is on our radar at the moment. He’s more of a unique counter-hero so we’re keeping an eye on overall balance before jumping to improve him. Mass Destruction got a buff in the last patch, but we’re also rolling back the previous functionality change on Surprise Ending. Spell Binder is also getting some changes to make more worthwhile. While she’s got a great Skill, the amount it’s able to be used in battle is a little too short at the moment. Check these changes out in the next patch!
Princess Portal and some others are all a little too powerful.
We never like nerfing Heroes. We super don’t like doing it. However, the game definitely isn’t as much fun if only a couple powerful Heroes are all it takes for the enemy to destroy your team. Princess Portal is one of these Heroes so expect us to nudge her into a more balanced place in the next update (but not too much, though!). Expect a few soft tweaks to Heroes in 1.2 that help make more lineups viable!
Other Feedback Summary
A Guild Wall and other communication features would be great additions.
As mentioned in the War feedback, we’re very much looking to add new ways for Guild members to communicate, in particular for War, because War needs a lot of organization! We’ve got a deep list of ideas, but only so much room in the schedule to bring them into the game. Expect 1.3 and future updates to add a couple features here and there to improve things!
More features! New game modes! Survival Modes! Spar in Chat! Wooo!
Yes! Yes! Yee! Yeah! and more Yes! We’ve got more modes and features coming in future updates. 1.2 will already include Sharing Lineups and Sparring in Chat and another cool Guild feature! 1.3 will bring a mode that lets you use a deeper bench of Heroes and for 1.4 we’re working on a mode that’s so cool it’s too tempting not to spoil. So, as always, keep an eye out for patch notes and feature announcements!