I think some changes are needed to make people want to get involved in the Fortress. This is not a matter of not being able to clear the Fortress, this is about making people want to participate. (Bolded for clarity) With the introduction of epics, people are a lot more desperate for shards, however others are still not keen to make all of their attacks and so only hit once. Consequently, we don’t clear it as readily as we should, and we’re not even on the highest difficulty. I have a couple of suggestions on how this could be achieved:
As well as the daily for making 1 hit, how about also adding one for 5 hits which offers 250xp and influence, as well as 100 more Fortress tokens. This would then encourage people to make more than one attack. This daily would also make cap raises more attainable. Especially if you keep increasing the xp requirement. Could maybe make it level unlockable if you’re concerned about new players levelling up too quickly, i.e. have to be level 40 for it or similar.
Add an auto fight option. This would speed up the combat process and would quickly decide the winner of the fight without having the watch the combat scene. Basically like raid for Fortress.
Can you keep the red dot on the Fortress until the player has used all of their heroes. No one likes a red dot, and seeing it there will hopefully persuade them to use all of their heroes up. Or maybe implement a setting which can be changed by leadership to decide how many heroes should be used before the red dot disappears, i.e. 50% used before the red dot disappears
Changing the ways heroes are hired in the Fortress. Either completely remove the timer, but limit the player to how many hires they can make, or that they can only hire each hero once. Or reduce the length of the timer. People regularly go to the Fortress and there is nothing to hire. With the max hiring options being 4 heroes each, but mostly only 2, it presents limited options considering that people make over 10 attacks if they use all of their heroes.
Alternatively you could add an option for leadership to set a limit on how many hires a player can make, so that they aren’t all gone when someone is using 1 hero and one hire for each hero they have.
Sticking with fortress, but not related to time constraints. Another issue is the line clean-ups. There are constant arguments over people feeding off of partial lines after quickly stealing it from a player who has just lost to it but left two heroes. This is of concern to people and I have had members leave because of this. I personally don’t see the issue, but I can see why people care when they are competing within the guild. To counter this ‘line theft’ we have two ideas:
Either, a timer on line upon defeat. This would mean that when CaptainSmashFace loses a battle in the Fortress, the line can’t be hit by anyone other than CaptainSmashFace until a 5 minutes has passed. This means Timmy can’t just jump in and piss CaptainSmashFace off after CaptainSmashFace has put all that hardwork into hitting that Fortress line. The timer could be toggled by leadership and ranges from 0 – 5 minutes in 1 minute increments, i.e. the timer doesn’t have to be active if people don’t want it.
Or, A lock in system. If a player wants a line, they can lock it to themselves for a time limit (also set in the settings by leadership). This would give them a set opportunity to clear it before it goes to free-for-all.
I also realise that both of these settings could compromise a Fortress victory by locking lines and preventing them from being cleared at the end of it all. So maybe they could be permanently switched off in the last 30 minutes / hour of the Fortress timer.
I know Fortress is the last of your concerns right now. But it seems to be becoming a bigger issue within my guild, and I’m pretty sure I’ve seen other guilds mention that they don’t clear it very regularly. Fortress tokens seem to be becoming more important now that excess shards are more desirable.
I’d appreciate any input from anyone so that I could change some ideas if they don’t gain positive public opinion.
In addition to this, there was some discussion in the Discord chat with regards to changing the line-up selections within the Fortress itself. Currently they appear to be based off of Arena lines. This means that the line-ups tend to regularly include the meta line-up of Ginger, Howling, Bird, Fox and Punk. After facing this continuously in the Fortress, it becomes a bit monotonous. If there was a way to change this and make the line-ups more randomised, this could also make the Fortress function more engaging to users.