So some people have voiced concernes about meta line being widely used at war and beating everything up.
It doesnt matter how much balances or new toons there will be, a certain combination of heroes might be better than most combinations no matter what.
So how do you bypass this?
MAGE buff effects. war drums again
So how about introducing a new perk for top mage - instead of debuffing an entire aspect “race” you can choose to mega debuff a certain toon. To make that toon weak as a dried out cucumber = shapeless and weak.
The idea of this perk is that when enemies use that toon to attack your defences, they will regret it. But that mage effect should not work against defending heroes only on attacking hereos.
Now comes the interesting part.
Mage effects should not be visible to the attacking enemy, only once the path to it have been cleared.
So an enemy cannot know in advance what toon have been mega debuffed, only by analyzing combat statistics or clear path to top mage.
My thought of this is if you choose to debuff a certain toon, 99% of its strenght (not hp) will be lost and 99% chance for skill 1 to be blocked and 99% chance of that toon crying itself out of combat.
If your name is satyr Fox, you should find this post personal and offensive. Lol