Alrrrrrrrrrright, your favorite whiny #hottaker Warchief here with some thoughts on the new Boss Dungeon and what that means for Endless dungeon which (don’t tell anyone) I had actually been enjoying and thought was in a good spot.
First, let’s put some basic background information up so people understand how it works:
- To enter the Boss dungeon, you need a certain amount of Boss Keys (5 for easy, 10 for medium, 15 for hard)
- Boss keys can only be found in the endless dungeon, they have a chance to drop from bosses
- You can only earn 3 keys a day, max
- Bosses in endless dungeon are found every 5 floors - xx0, xx5
- You additionally need to finish the trophy for Scion of Chaos which requires you to kill him 20 times
So, since there was a dungeon quest over the weekend, I had used my reset Monday morning and virtually all of my torches (tricky tricky), so I wasn’t able to do very much yesterday or today.
But I managed to kill 10 bosses total, 4 of whom were Scion of Chaos and 4 of which dropped keys. I’ve already used today’s reset and am out of torches again, so I’ll need to wait until tomorrow to reset and try again.
But here’s the thing (or things):
If you want to do Boss Dungeon, you have to reset your progress in endless. That means if you’re one of the folks who was enjoying seeing how far you could go, enjoying the gear and influence drops … too bad. You can either run Boss Dungeon OR you can go deep in Endless dungeon. You cannot do both.
If you want to do Boss Dungeon, resetting every day is the only real way to accumulate keys. Even doing every floor, you can reset and get back to floor 35 or so within an hour. That’s 7 bosses in less than an hour. Today, knowing I was going just for bosses, I killed 6 in 8 minutes and now am done with dungeon for the day. At floor 100+, how many hours would it take to go 35 floors? As @Thermal_Nuclear can attest, when you’re clearing every chest and every monster in a floor, that takes a while on the large floors.
So that’s basically the rub - if you want to even just try out the new content, you are forced to reset and lose out on all of your progress. If you want to try out the new content, you are forced to miss out on worthwhile gear and influence drops.
Some of you might think making the choice between trying new content/getting whatever drops are in Boss Dungeon and continuing to progress in endless/good gear/good influence is a good choice to be forced to make. I do not.
In fact, I cannot think of another instance in this game (or Dragonsoul) in which you were forced to make such a choice. If I’m playing World of Warcraft and am saved to Raid Encounter A and halfway through, trying out Raid Encounter B does not reset my progress in A.
Since I had already reset for the contest, the decision seemed rather easy for me, but even doing things in the most efficient manner, it will take me 3 days to acquire enough keys just to do easy and ~5-7 days to earn the trophy (the trophy is a one time thing). So, okay, 3 days for Easy, 6 days for Medium, and 9 days for Hard … a total of 18 days where I’m not earning gear and I’m not earning influence. That is a lot to give up.
Okay, so solutions, since I dislike this implementation:
Instead of forcing you to reset to try Boss Dungeon, simply use a lock-out mechanic. You can choose one dungeon to run a day and it defaults to the last dungeon you chose. Once you enter a dungeon for the day, you are locked to that Dungeon for the day. To pick another dungeon the next day, you simply scroll over to the other, and click “Enter.” This enables people to continue their progress in Endless and still participate in Boss. Remember, it’s called “Endless” dungeon, not “Blitz Bosses and Reset every day” dungeon!
Increase the drop rate of keys dramatically as you go deeper in the dungeon. I’ve got a 40% drop rate so far in floors 1-40. That means in order to earn 10 keys, I’ll have to kill 40 bosses. Without resetting, that’s 200 floors. That is obviously unreasonable given that there are only 3 players in the entire game over floor 200. Not only do I think at lower levels the keys should have a 100% drop rate from Bosses, but I think they should have a small chance to drop from chests as well.
The dynamic that they’ve created right now is that if you want to run the new content and earn stones for the new hero (and this is the only way to get them reliably, until they start offering bundles), you can’t run endless. My two solutions would allow you to continue to make deep runs and still participate in Boss, albeit at a slower pace (which I think is reasonable).
TLDR: Boss Dungeon kills Endless dungeon.