I wasn’t sure at first (which is why I waited this long before replying) but when I started thinking of it as a missions system, I started thinking it could be a very good idea.
This would be my implementation:
Basically, you get 3 missions slots, and an available missions list with 3 missions on it, that refreshes once a day. If you have an empty slot, you can choose one of the three missions for that slot and it becomes active. It can’t be chosen again.
These would be things you always do, to prevent it from being too demanding, but at the same time, requiring people to be active (attack three times in fortress) as there could be a time limit.
I agree with
that not all players need this. However, you can’t just prevent paying players from getting a feature (for obvious reasons). So, I suggest a cap of accepting 1 mission a day, at most, so paying players who complete missions much faster don’t get thrice as much rewards.
This was just an example, but if it’s implemented with these features:
- A cap on how many missions you can complete in a period of time, so F2P can get the same as P2W by being active,
- A limit on how many missions you can run at the same time, to avoid this becoming yet another very demanding feature,
- Rewards scaling with TL, meaning amounts of stuff don’t become useless,
- Rewards F2P players actually need, so NOT feral brute shards, but mostly hero XP;
It could be very good, in my opinion.