Thanks for the input! We are attempting to design different features for different players with different play styles. It sounds like you enjoy the more progression focused features. What is the draw of War for you that is keeping you from refocusing your efforts on other features you enjoy more? What is your biggest time sink in war? Do you have any ideas around what can be done to ease the burden?
EDIT: Sorry @Lord_Sticker I didn’t realize this thread was closed. If you post a thread as you said you would please feel free to answer these questions or just ping me in a PM. I would like to hear your thoughts on this.
Player fatigue is one of the main things in my design focus right now.
Answering OhRyleh's question about Guild War