I tried to think of a clever title on my own, but … well, I’m not that clever.
The end of season 3 of guild war signals the end of my tenure in Portal Quest. I debated whether it was worth writing a goodbye post, but I figured maybe one last ditch feedback attempt was worth it for those who will continue to play. Plus, you know I always like having the spotlight on me
I am leaving for a variety of reasons. I hope that this can be viewed as constructive criticism and doesn’t end up getting this post hidden/deleted:
A. Guild War
Guild War has turned into a massive time sink. Blitz wars were, imo, the best part of the game - focus for an hour and 5 minutes and then you’re done and free to go about your day. This was followed up with more towers, more towers, and longer wars. What was initially an hour investment turned into a 27 hour investment. You couldn’t just logon and do your thing once during a war, you had to be on constantly nagging/tagging people to donate (if you were a leader) or constantly donating. Every 40 minutes on day 2!
I have always believed that a simple fix that would have alleviated a large portion of that stress (as well as handled situations like timezones, vacations, busy work days, etc) was simply allowing leaders to move points. I asked, argued, pleaded for a solution for months to no avail. Perhaps they will find a solution to making GW better in the new year.
I don’t have the desire to invest hours upon hours of my time into nagging people anymore.
B. Hero Balance
There isn’t any right now. One of my favorite things about the way PB handled DS was that they were constantly balancing heroes (even if I didn’t always agree with the fix #RIPPixie). That seems to have fallen by the wayside here, as of late. Arena and Tournament are filled with the same team. Top guilds use the same exact line against any defensive line and any defensive tower and win easily. This isn’t getting better with Epic Skills either, as some heroes like Bowman just have absolutely ludicrously strong skills - his white now fires 6 arrows and each arrow deals 33k dmg. There’s not a single hero in the game that isn’t dying to that.
On top of that is that it seems all the newer heroes that are released are really good. I suppose the rationale for releasing OP heroes is so that people will work on them (but really, the spenders are going to max new heroes regardless, so this only affects the moderate/f2p) … but I have always thought that the aspect and alignment system makes it so that heroes who have different roles/aspects would be attractive just to allow more tailored attacks.
I am ranked 231st in total power, yet am woefully behind everyone else simply because I spent my resources intelligently in the past and didn’t have Wander Woman and Bowman maxed before the Epic Dungeon patch.
Heck even the decision to make Focus friend stack is perplexing since there is no second hero for Finesse/Fury. Things like that are baffling and maddening.
C. Epic Dungeon
Dungeon itself has gone through a lot of changes since it was released (eg. faster walking speed, drop rates, yadda yadda yadda). Yet, simply looking at the participation in Dungeon contests compared to others, remains a rather unpopular mode.
Rather than trying to make more changes to actually make it fun and popular, they simply tied all methods of progression to it. I’ve detailed how much time and money will be involved in unlocking and maxing the new orange skills in previous posts so I won’t go into details here, but suffice it to say I have zero interest in spending 3 hours a day to remain mildly competitive in Arena (and I say this as someone who was the 17th person to reach Challenger).
I am sure that they will increase the drop rate in subsequent patches. I also think that they will reduce the amount of stones required in subsequent patches as well. But at some point, at least for me, I don’t want to be playing the beta version anymore. I think a lot of the decisions about torch changes and “dungeon economies” were not well planned beforehand. As a player who has invested a lot of money, time, and emotion into this game, that doesn’t sit well with me.
If I am going to play a game that requires dozens of hours of grinding dungeons to progress, I might as well go play D3 or some other game where the dungeoning is actually fun and consists of more than just tapping a square or OK message every 30 seconds.
D. The community
Plenty of folks have mentioned this before, but chat in-game is dead. The community in DS was always fun and entertaining and was also a driving force in keeping so many people around for so long.
I don’t know what the difference has been here in PQ, nor do I have any solutions, but … yea.
At any rate, it’s been a fun ride. I have been honored to play the role of villain for my time here, and hopefully my guild helped yours come together and push yourselves toward greatness (or simply bond together over mutual distaste for us!).
Shout out to @Kitty_Kubrick and her Litter Boxers for being the only guild to ever beat us in war. Strong accounts and quality leadership provided the best competition we ever had.
Hat tip to Dienikes and the rest of Dystopians (aka Molon Labe) for figuring out the unstoppable lineup of doom and pushing us to the brink multiple times. You guys will be the new unstoppable machine, I am sure of it.
And, of course, a big thank you to all of my guildmates who made playing worth it. stitch together forever sticker