I know the devs don’t read forums, but I’m hoping to generate a community discussion rather than just state my opinions. Here are my thoughts about what should be changed in each area.
Tower/Trials - Great way to help newcomers catch up and f2p level their backlogged heros. Not much for p2p, but that’s fine. The reset tickets are a great idea.
Fortress - Limiting flags is an unfun choice. Let everyone hit with all their heroes and refill as needed. Also, the difficulty algorithm is fubar. High end guilds only need 1 hero for most of the lines.
Crusade - Great for manual practice. Tedious before rading came in, but now it’s fine. Also, the difficulty algorithm is fubar on blockbuster level 4 and 5. After level 3 is clear, the enemies become trivial.
Arena - Annoying to progress until the server is mature, but there’s a sense of accomplishment so that shouldn’t change. On server 1, it’s now easy to get to Plat 1. Challenger is silly around reward time with 50 people trying to hit in the last few seconds, but the rewards are fine even if you don’t compete you still do well. Some people have fun knocking down their friends/enemies so the base mechanics shouldn’t change. The only change I’d actually make would be to issue rewards at a random time 16-24 hours after the previous rewards were sent out. This would let people in all time zones have fun, and give actual incentive to try to stay on top at all times.
Dungeon - Enemies are too easy on server 1. 5 (or even 4) ninnies can clear epic without much problem. Normal is just an endurance contest. Torches are too easy, but wasting them feels bad. Change the torch cap to whatever Cottontail suggests, and sell gear shard chests (with a single shard) for 25 torches each (but that’s a topic for another post). Also, I believe the difficulty is fubared here too. It resets somewhere around level 20 in epic, but I have a hard time testing it.
Contests - Great with the improved rewards. It’s not worth it in terms of prizes to compete for the top 1% which is a good thing. There’s no pressure to try beyond the top progress reward unless you want to for fun.
Portal lords - Fun for high end guilds. I don’t know how the bottom 50% feel.
Guilds - Some percs are underpowered which is fine since they get bought last. Mercs is a fun mechanic (but would be better if fortress weren’t limited). Checkins I guess brings a sense of community?
Merchant/trade ship/dragon shop - Nobody buys things for diamonds, except maybe hero shards (and nuggets at low level. Hard core spelunkers may buy torches – I don’t know.). Maybe put scaled down versions of the deals here instead of random gear.
Sign in - Nuggets and xp are not meaningful at moderate level. Maybe replace with tokens (or not; the new hero mechanic is fine).
Chests - Fun but not so useful when there’s not an event. I’d change the gold chest timer to 46 hours for those who log in at the same time every day, but otherwise it’s fine.
Guild war - Changes are in the works. I’m excited to see them!
Tournament - A small amount of effort every day gets you a reasonable reward. Players who really want to show their skill and spend the time to find the best matchups do better here, as it should be. Casual players don’t fall too far behind so it’s not unbalanced. Keep it as is.
Trophies - Add more! 3, 4, 5, and 6 kills in a single war. 40, 50, 60 flags in fortress. High finishes in arena. Epic dungeon cleared with 4 (or 3!) toons.
Guild shop - It’s not abusive. Don’t make it so. I wouldn’t mind a higher max sell per day, but it’s not worth risking balance.
Rankings - It’s fun to see where you stand. I don’t think any more stats would help.
These are my opinions. There are many like them, but these are mine.