Bad. TL:DR The game design is poor, the implementation is poor and some things simply do not make sense.
Almost everything could be improved. Criticisms are followed by suggestions how to improve, where possible.
The shrines often cover paths leading away
The hero tag often covers the platform you want to go to
The chat almost always covers where you want to go (why put it in the "action window??)
You can’t select the small islands. (If you can’t select them, don’t make it look like you can, make it a road or something)
When you select the map, then zoom the map judders at about the right rate to give you epilepsy.
When you select the map, then zoom, the next time you select a platform, the marker starts off in mid air.
In the second or so while the game thinks about what it is doing at the platform, you can select another platform (the dots appear) and a variety of things happen, such as the fight screen does not appear until you close the map screen.
The screen often freezes if you interact with chat while it is "thinking"
The graphics are super slow (Ipad air)
You get a chest and have to click to open. Or I could click to NOT open… except I can’t
You get the option to take the item. Except it is not an option, thus a second click for nothing.
(Why click twice, make it once, or even allow selling on the spot)
Same issue as chests, why am I clicking to acknowledge I have hit a trap? I hit it, or I didn’t. Take that click away
Give an option to automatically have the trap activate, it is not like clicking twice actually does anything, other than slow you down even more
Traps often simply do not make sense. If I am blinded for the next battle, why can’t I put out my torch, since I obviously don’t need it for the next battle.
Stun is the same. I am either stunned for the next square, or I lose some torchlight but I DON’T get to run around to the next encounter THEN suddenly become stunned.
The text does not fit in the box!! (was this play tested?)
Drink the oil to get your torches to last longer? No thanks, perhaps dip your torches into it?
The torch animation tells you less than nothing. You can’t tell how much you are going to use, it doesn’t go down as you move, so why is the indicator even there?
Torches are a limited resource, predicated on another limited resource, why would you do that?
Dungeon xp. (some assumptions)
The dungeon xp grows too slowly. Example: I can get to 37 and my dungeon xp is 12. So either I have to die a lot at 37, or start again at 12. Total waste of time.
So slow. Everything is slow. Walking when you have 50 floors to do and it takes 10 seconds to get from one platform to another… is groan worthy.
So yeah, not impressed at the quality or thought that went into it. Basically a waste of time and effort.